sean.wtf

13th Age Monster Statblock Demo

Back when I was actively working on 13 Vaults I had some plans for presenting monster stats and created a statblock component. I thought it looked pretty cool and it was rather robust and could work with all sorts of intricate monsters, such as Ailor the Draco-Druid shown below.

Anyways, I thought I'd create a demo page for that here to show it off after polishing it up a little, take a look! Here's Ailor the Draco-Druid in all his glory!


Ailor the Draco-Druid

Quadruple-strength 11th level Spoiler HUMANOID
Ailor's power grows with every territory he consumes. Unless stopped, his insatiable hunger for power will lead him to devour the entire natural world.
Initiative: +23, +17, +12
HP 1160 AC 27 PD 21 MD 25
  • Claws of desecration +16 vs AC40 damage, plus 20 ongoing necrotic damage (save ends)
    • Natural 16+
      Ailor may make a maw of the druid attack against that target as a free action.
  • Maw of the druid +18 vs PD — Special trigger54 damage, and Ailor gains authority over icon relationships held by the target (see command the earth, below).
    • Natural 16+
      Ailor may make a maw of the druid attack against that target as a free action.
  • Tangling thorns +18 vs PD (all foes engaged with Ailor)80 damage, or 20 damage and the target becomes hampered while Ailor is nearby (victim’s choice). If the target chooses the hampered effect, it ends once they are far away from Ailor, and it does not restart when he is nearby again.
  • Spellwarp +18 vs MD (all nearby foes)50 psychic damage
    • Natural 16+
      The target must choose one available offensive spell they possess, if any (starting with daily spells). The target casts that spell as a quick action, but Ailor chooses the target or targets.
  • Thunderbolt +18 vs PD (1d3 targets)100 lightning damage
    • Natural even hit
      Make another thunderbolt attack against a second enemy within range.
  • Bestial blast +14 vs PD (one nearby or far away enemy)30 + 3d20 damage, and Ailor can summon a beast-thing. The creature acts on Ailor’s initiative score for the action that just took place. The creature may attack immediately after this turn.
  • Acts three times per round
    Ailor is a quadruple-strength enemy that gets to act three times per round. Roll once for initiative, adding +23, +17, and +12 to determine when he takes his three turns. Ailor isn’t required to use different attacks on each of his three turns in the round, but it’s a lot more interesting if you avoid repetition!
  • Beyond your concept of time
    Any effect which would last until the end of the round, or until the end of Ailor’s next turn, instead lasts until the end of Ailor’s next action. Ailor makes checks to end ‘save ends’ effects at the end of each of his turns.
  • Tainted blood
    If Ailor is struck by a critical hit in melee or staggered by a melee attack, he may make a tangling thorns attack as a free action.
  • Command the earth
    At the start of battle, Ailor gains a number of druidic invocations equal to 1 + the number of relationship dice his foes possess with any of the following icons: the Three, the Elf Queen, the Prince of Shadows, or the Crusader. Successful maw of the druid attacks may give Ailor additional druidic invocations.
  • Druidic Invocation
    Once per round as a free action, Ailor may invoke his tainted druidic powers and spend an invocation to do one of the following: - Deny a foe access to the escalation die until the end of their next turn - Gain access to the escalation die himself for the rest of his turn - Grant access to the escalation die to one of his allies until the end of their next turn - Gain _resistance 16+_ to a chosen energy damage until the end of his next turn - Alter the battlefield to create obstacles or cover - Regain 30 hit points - Reroll a beast-thing’s attack
Nastier specials
  • Undying
    If reduced to 0 hit points, Ailor may resurrect in an elemental form, with a total of 50 hit points per remaining druidic invocation.


⚙ Preferences